Projects

Open-source SDKs, shipped games & more

The open-source SDKs I maintain professionally, games I've shipped to mobile, and web projects from my full-stack training. My latest cross-platform SDK and AI-tooling work lives in private monorepos — the public Chartboost repositories below mirror it.

Open-Source SDKs — Chartboost

Chartboost Mediation Unity SDK

Owner / Maintainer

Open-source Unity ad-mediation SDK bridging Android & iOS native layers, with a C# API surface and cloud-updatable adapters. Published to npm and NuGet with all dependencies.

Unity · C#iOSAndroidnpm / NuGet

Chartboost Core Unity SDK

Owner / Maintainer

Modular Unity SDK for consent, initialization, and module management across Android and iOS — the foundation the mediation stack builds on.

Unity · C#Native bridgingModular SDK

Ad-Network Adapter Ecosystem

Owner / Maintainer

20+ public Unity ad-network adapters (AdMob, AppLovin, Meta, ironSource, Pangle, Mintegral, Vungle, and more), each published to npm and NuGet and released from the internal monorepo.

Unity · C#20+ adaptersRelease automation

Systems & Engine

PlanetExplorer — a procedural Earthlike planet rendered in the engine

PlanetExplorer

Personal · C++ / Vulkan engine (WIP)

A from-scratch voxel-planet engine — an engine-agnostic C-ABI core, a custom Vulkan renderer, and a standalone host. Marching cubes, transvoxel LOD, and chunk streaming, built for full control of the render & memory model.

C++17VulkanEngine-agnostic core

Shipped Games

TapTapCars: Traffic Jam! key art

TapTapCars: Traffic Jam!

Lead Programmer

A 2D top-down traffic-management puzzle game — built all gameplay in Unity C# and integrated Firebase, AdMob, and IronSource. Shipped on iOS & Android (now delisted).

Unity · C#FirebaseAdMobIronSource
Matchmaker

Matchmaker

Lead Programmer

A 2D top-down puzzle game where animals match on collision. I built the core mechanics, a data-driven level-selection system, an in-editor waypoint tool, and the tutorial flow. Shipped on iOS & Android (now delisted).

Unity · C#Custom tooling

Contract Work

Engineering I took on beyond my staff role — on Tilting Point titles that needed extra hands to hit release.

TerraGenesis

TerraGenesis

Contract Engineer · Client / SDK

On top of my Tilting Point work, I contracted on the client and platform layer — COPPA compliance, Firebase, Facebook & Android SDK updates, and iOS/Android build post-processors — keeping the shipped game compliant and releasable across store and OS updates. I also halved the Android build (300→160 MB) and hardened the launch path.

Unity · C#SDK integrationBuild / CIiOS · AndroidCompliance
TerraGenesis: Landfall

TerraGenesis: Landfall

Contract Engineer · Client / Store

Additional contract work on the follow-up, focused on the store and economy — in-app purchases, purchasable city bundles, Leanplum-driven SKUs and rewards, and store-flow polish to help bring the game to release.

Unity · C#IAP / StoreLeanplumMonetization

Web Projects

Full-stack coursework from the UT Austin Web Development program. Live demos are retired; source lives in the public bootcamp repository.

COVID-19 Reporter

COVID-19 Reporter

Self-reporting app to log COVID-19 status and visualize statuses across map areas.

Falcon Finder

Falcon Finder

Restaurant finder filtering by area and rating, built on the Google Maps and Zomato APIs.

Weather Dashboard

Weather Dashboard

jQuery dashboard pulling live weather from OpenWeatherMap, persisting preferences in local storage.

Work Day Scheduler

Work Day Scheduler

A day planner built almost entirely in jQuery and Moment.js, focused on date/time management.

Code Quiz

Code Quiz

Single-page timed quiz driven by a jQuery state machine (intro → quiz → score → leaderboard).

Password Generator

Password Generator

Configurable password generator exploring arrays, data types, and DOM interaction in vanilla JS.

More on GitHub → github.com/SCastanedaMunoz